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Augmented Reality (AR) 2018 Global Market – Opportunities, Challenges, Strategies & Forecasts 2022

WiseGuyReports.Com Publish a New Market Research Report On –“ Augmented Reality (AR) 2018 Global Market – Opportunities, Challenges, Strategies & Forecasts 2022”.

Pune, India - August 30, 2018 /MarketersMedia/

Description:-

Worldwide AR markets are poised to achieve significant growth with the use of smartphone apps and headsets or glasses that are platforms to project digital information as images onto a game image or a work situation.
AR is in the early stages of an explosive growth cycle. The Pokemon Go phenomenon raid adoption raised awareness and expectation for the vision of augmented reality AR and digital enhancement of the surroundings. Digital enhancement as AR is just human explanation of our existing surroundings. Digital enhancement provides human explanations of the innate natural world and of the machines we use to perform work.
AR digital enhancement provides explanations and process predictions. Google pointed the way, as it so often does, to the AR opportunity with Google glass which failed, but spawned a large number of projects that have succeeded. All the AR vendors will reap the benefits of the Google original Google Glass huge AR marketing investment.

Augmented reality AR is set to become an indispensable part of people’s lives. AR is poised to take off as part of the much heralded Internet of things (IoT). Digital images become as much a part of the real world as the things we can touch and feel as they are integrated into everyday life. The reality is augmented by the digital images. Augmented reality is a misnomer to the extent that it implies that reality is somehow has something superimposed on it. Instead the reality exists, and the digital images blend in to enhance the experience of reality, make it more understandable or more interesting. The reality is not changed, it is not made better, it is understood better.

Use-cases for AR proliferate. Pokemon Go points the way to, illustrates, the huge game market opportunity looming on the ubiquitous smart phones

Adoption of AR technology in the enterprise is growing. AR headsets and glasses are used in manufacturing, logistics, remote service, retail, medical, and education. One popular AR application is providing ‘see-what-I-see’ functionality, enabling off-site specialists to provide real-time guidance and expertise to troubleshoot an issue. Others superimpose process steps by step information on dials and switches in workflow situations.

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The Augmented Reality (AR) market size at USD $659.7 million in 2015 is anticipated to reach $80.8 billion by 2022. The market goes from $659.7 million in 2015 to $2.6 billion in 2016, an astoundingly rapid growth for a market that really is not yet well defined. The increasing scope of applications across different industries, manufacturing, medical, retail, game, and automotive, all industries really, is expected to drive demand over the forecast period to these unprecedented levels, reaching into the trillion dollar market arenas soon. AR technology is in the nascent stage with a huge growth potential, and has attracted large investments contributing to the industry growth.

Companies Profiled

Market Leaders
• Niantic
• Sieko Epson
• Microsoft
• Sony
• PTC
• Daqri
• Google
• Infinity Augmented Reality
• Total Immersion
• Wikitude
• Bippar
• Atheer
• ODG
• Vuzix

Selected Market Participants
• ACEP / Try Live
• Apple Augmented Reality (AR)
• APX Labs
• Atheer
• Augmate
• Augmedix
• Blippar
• Laya
• CastAR
• Daqri
• Esri
• Essence
• Facebook / Oculus
• General Electric
• Google
• HP Aurasma
• HP Autonomy
• HTC
• IBM Watson Augmented Reality
• Infinity Augmented Reality
• Intel / Recon Instruments
• Kopin
• Magic Leap
• MDA
• Merrick & Company

Continued…….

Complete Report Details @ https://www.wiseguyreports.com/reports/1098678-augmented-reality-ar-market-shares-strategies-and-forecasts-worldwide-2016-to-2022

Table Of Contents – Major Key Points

1. Augmented Reality And Map Based Gaming: Market Description And Market Dynamics 41
1.1 Augmented Reality and Map Based Navigation 41
1.1.1 Niantic Pokemon Go 41
1.1.2 Niantic Generating $10 Million per Day 42
1.2 Industrial Communicating 43
1.2.1 Augmented Reality Communication Market Driving Forces 44
1.2.2 Remote Telepresence Healthcare Diagnosis and Treatment 48
1.2.3 Manufacturing and Engineering Uses Monitoring and Telepresence to Achieve Remote Repairs 49
1.2.4 Local Law Enforcement, Border Patrol, and First Responder Markets Entering A New Era 50
1.3 Industry Wearable Computing 54
1.3.1 Industrial Logistics Robotic Market Driving Forces 54
1.3.2 Robots Set To Bring A New Industrial Revolution 55
1.4 Augmented Reality Platforms for HealthCare Improve the Quality Of Life 58
1.4.1 Tele-Medicine and M-Health Market Driving Forces 59
1.4.2 Real-Time Monitoring Of Physiological Data 61
1.4.3 PTT Push Telemedicine 62
1.4.4 M-Health and Tele-Medicine Market Convergence 63
1.5 Augmented Reality (AR) Is Overlaying Pieces Of A Virtual World Over The Real World 65
1.5.1 Augmented Reality Represents Data Analytics and Human Computer Interfaces 66
1.5.2 Augmented Reality Apps 67
1.5.3 Virtual Reality (VR) and Augmented Reality (AR) Compared 67
1.5.4 Virtual Reality (VR) 68
1.5.5 Augmented Reality (AR) 68

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4. Augmented Reality Research And Technology 289
4.1 Augmented Reality 289
4.1.1 Niantic Pokemon Go 290
4.1.2 Niantic Pokémon GO App Trainers 291
4.2 Augmented Reality Business Vertical Solutions 300
4.2.1 Integrate Augmented Reality with Camera Feed 301
4.2.2 Moverio BT-200 303
4.3 Virtual Reality Technology 303
4.3.1 Components of Virtual Reality Presence 304
4.4 Augmented Reality Technology: Niantic Gets the First Win 309
4.4.1 Total Immersion Augmented Reality 309
4.5 ARLab SDKs 310
4.6 DroidAR Open-Source Framework 310
4.7 Metaio SDK 311
4.8 Vuforia SDK 311
4.9 Wikitude AR SDK 312

5. Augmented Reality Company Profiles 313
5.1 ACEP / Try Live 313
5.2 Apple Augmented Reality (AR) 315
5.2.1 Apple Mobile Communication And Media Devices 316
5.2.2 Apple Business Strategy 316
5.2.3 Apple Product Introductions 317
5.2.4 Apple Acquires Metaio 318
5.2.5 Apple Second Quarter 2016 Revenue 319
5.2.6 Apple iPhone Sales 321
5.2.7 Apple HomeKit 322
5.2.8 Apple Watch Pokemon GO 322
5.3 APX Labs 323
5.4 Atheer 325
5.5 Augmate Enterprise IT Deploys Smart Glasses 326
5.6 Augmedix 328
5.7 Blippar 328
5.7.1 Layar 329
5.8 CastAR 332
5.9 Daqri 333
5.9.1 Daqri 333
5.9.2 DAQRI Human-Machine Interface: Changing Work 334
5.9.3 Darqi Augmented Reality Leverage Smartphones 336
5.9.4 Darqi Augmented Reality on the Shopfloor 338
5.10 Esri 339
5.10.1 Esri GIS 339
5.11 Essence 340
5.11.1 Essence, Privately Held, Global Company 340
5.12 Facebook / Oculus 341
5.12.1 Facebook Oculus Rift Experience of Immersion 341
5.12.2 Facebook Oculus Virtual Reality Technology 342
5.12.3 Facebook Messaging 342
5.12.4 Facebook Messenger 343
5.12.5 Facebook Messenger Video Calling 345
5.12.6 Facebook Whatsapp 346
5.12.7 Facebook Core App WhatsApp 348
5.12.8 Facebook WhatsApp Target Markets 349
5.12.9 Facebook WhatsApp Advertising Positioning 350

Continued……

For more information or any query mail at sales@wiseguyreports.com

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Source URL: https://marketersmedia.com/augmented-reality-ar-2018-global-market-opportunities-challenges-strategies-forecasts-2022/401109

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Source: MarketersMedia

Release ID: 401109

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